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Devlog
Demo v0.7 released: Fog System Overhaul & Optimization
February 21, 2026
by
Dark Cloud Entertainment
New Logic: Replaced unstable recursion with BFS (Breadth-First Search) for fog clearing. The drone is now scanning smarter, not harder. System stable...
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The Android Build is Here! 📱
February 19, 2026
by
Dark Cloud Entertainment
Greetings, survivors! 🛠️ How to Install (Read this first!) Since I am a solo indie developer and this game isn’t on the Google Play Store (yet!), your phone might show a “Blocked by Play Prot...
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Major Update: The Overhaul is Here!
February 18, 2026
by
Dark Cloud Entertainment
Full Changelog: NEW: Full-screen CRT/VHS post-processing filter. NEW: Screen red flash effect on player damage. ADDED: SETTING menu (you can adjust bgm & sfx volume, combat speed) ADDED: mouse click m...
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Demo v0.6 released: 100 Views + New Combat "Juice"
February 09, 2026
by
Dark Cloud Entertainment
We just hit 100 views! Huge thanks to everyone who tried the demo. I’ve just pushed a small update to make the combat feel much “crunchier”: Screen Shake: High combos now rattle the screen. Ghos...
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Game Design: Thinking of a refactor!
February 09, 2026
by
Dark Cloud Entertainment
SIG is still in the experimental phase, and I’m fiddling with every possibility. Huge thanks to everyone testing the waters. I’m wondering: is the current mechanism too complex? I’m considering...
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Demo v0.4 released
February 07, 2026
by
Dark Cloud Entertainment
Bug fixed: Overload doesn’t consume energy when energy <= 2 Player can’t enter fight process with BOSS...
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