🕹️Survive in Grid (Early Demo)
Minesweeper tactics meet risky combo chains — certainty in information, danger in execution.
Feedback is NEEDED!

Quick rules summary
- You are a drone in an abandoned energy grid.
- Goal: Kill the boss before HP runs out.
- Radar shows threat numbers only in front of you (like Minesweeper but only 4 directions).
- 1 = weak enemy
- 2 = medium
- 3 = dangerous
- 10 = special event
- Move → fight automatically happens.
- Build combo by killing without breaking chain.
- Collect Scrap → upgrade attack/defense or repair systems.
- Die a lot. Learn. Try again.
How to Play
- WASD / Arrow Keys / Mouse click: Movement
- Mouse Left-Click: Action
- Esc: Pause / Menu
The Combo System
- Keep the Rhythm: Every kill adds to your Combo meter.
- Score Multiplier: Higher Combos exponentially increase your combo meter.
- Execute Combo: Damage the BOSS at once.
- Skill Ceiling: It’s not just about surviving; it’s about how many enemies you can chain together without missing a beat.
Dual-Core HP System
- ATK_HP: The health of your weapon. If this reaches 0, your weapons will malfunction and overheat.
- DEF_HP: The health of your armor. If this reaches 0, any subsequent hit is Game Over.
- Target: You can target at enemy's system HP to reduce their threat!
Ability System
Two abilities for now in this Demo. More abilities are in developing!
Ambush: Gain First Strike for next fog reveal.
Overload: Sacrifice 2 energy to gain +2 ATK for 1 round.
Any feedback is super welcome !!
Thank you so much for trying it! Looking forward to hearing what you think.
| Updated | 25 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux, Android |
| Author | Dark Cloud Entertainment |
| Genre | Strategy, Puzzle, Survival |
| Made with | Aseprite, Godot |
| Tags | Indie, Minesweeper, Retro, Roguelike, Tactical, Turn-based |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Twitter/X |
| AI Disclosure | AI Assisted, Graphics |
Download
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Click download now to get access to the following files:
sig_demo_v0.76.apk 31 MB
sig_demo_v0.76_linux.zip 31 MB
sig_demo_v0.76_win.zip 37 MB
Development log
- Demo v0.7 released: Fog System Overhaul & Optimization33 days ago
- The Android Build is Here! 📱35 days ago
- Major Update: The Overhaul is Here!36 days ago
- Demo v0.6 released: 100 Views + New Combat "Juice"45 days ago
- Game Design: Thinking of a refactor!45 days ago
- Demo v0.4 released47 days ago



Comments
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It doesn't scale to fullscreen or the normal html window fully. You can fix this by going into Godot > project settings>display>window>stretch change mode to canvas_items and change aspect to keep
Due to some glitches, I removed the Fullscreen option. (This is my first game ever, I really have no idea how to fix THE glitches)
Thank you very much! I will try it out later!
Also, the screen size is a little weird on my end.
Could you specify the “weird”? Could you let me know your resolution? Also, knowing your browser would be great. That’s a big help! Thanks for helping me polish it!
Music is amazing.
Thank you! I spent a lot of time picking tracks to fit the vibe. So glad you enjoy it!
Very cool game! I feel like the art style is a bit scattered, though.
Sharp eye! To get the prototype running quickly, I used AI for the grid and enemies. I’m planning to replace them with my own drawn assets soon. By the way, the player drone was actually drawn by me! How do you feel about its style?
I like the style of it!
👍😊
Hey Kevthedeveloper, I’ve updated the art style of my game. Check this out if you have a spare time and let me know if you like it!
Cool! The soundtrack is also really nice! The browser issue is gone!